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9 Popular Mobile Game Ad Formats (And How To Use Them)

Advertising is part of nearly every mobile experience, and whether or not you personally approve of it, it’s becoming standard for most mobile games. After all, it’s a billion dollar industry. And if you’re going to do it, you should do it well. Ads should be well-placed, high quality, and in just the right amounts […]

Meet us at Gamescom 2017 in Cologne!

Gamescom 2017 is at the door; from the 22nd – 26th of August we will be at the popular event in Cologne. We’re looking forward to meeting you there to share some of the cool new features we’ve been working on over the past year. Come find us at booth C-024a, in Hall 2.1 (shared […]

An interview with Voodoo games

Breaking into Mobile Games Publishing: An Interview with Voodoo

Thanks for taking the time to talk to me Hugo, could you kick things off by describing a little about Voodoo, yourself, and what drew you into the gaming industry? Sure. My name’s Hugo and I’m currently a Publishing Manager at Voodoo. I met the co-founders, Alex and Laurent, 4 years ago when the company […]

Construct SDK Now Available for GameAnalytics!

We’re glad to announce that we’ve just added Construct to our available SDKs, another great addition! Construct is a powerful engine for everyone, from beginners to pro game devs. This is the 17th SDK we’ve released, highlighting our goal to bring GameAnalytics to every game developer, whatever your use-case or platform of choice. The integration […]

Defold SDK Now Available for GameAnalytics!

It’s with great pleasure that we add Defold to our growing family of SDKs. Defold is a free, popular and lightweight game engine used to create awesome 2D games. This SDK release brings GameAnalytics to even more developers, giving you all the tools and data you need to improve your creation process and better understand […]

Idle Game Mathematics

The Math of Idle Games

This article was originally posted on Kongregate’s Developer Blog. Part I I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth do […]

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