Spring is already upon us, so we thought of bringing a breeze of fresh air into the GameAnalytics SDK for Unity. We have listened closely to the feedback of our Unity users on the GameAnalytics package. Read below to see what this update brings.
Full Flash Support: The GameAnalytics SDK for Unity now fully supports Flash; as a result, the performance of the entire code has been optimized
Gizmos! Logos!: the GameAnalytics objects are now easily identifiable in the hierarchy and scene view
Sexier Heatmaps (is that even possible?): you can now choose a custom grid size for your heatmaps to eliminate scale issues
A more flexible tracker: the interval for the BreadCrumb event submission is now modifiable
Other bug squashes
Celebrating the SDK’s upgrade to version 0.4.0, we have also released an awesome Unity cheatsheet to make your development days brighter.It features:
getting started tips
an intuitive visual representation of the event structure
custom tips for building against different custom platforms in Unity
The Unity cheatsheet is available in two versions below.
The high-resolution version is intended for printing. Print it and keep it on your desk for quick reminders.
You can store the PDF version on your computer directly, to quickly copy-paste and adapt GameAnalytics code snippets into your own game code.
Ana Todor is a Computer Scientist with a playful and literary twist. She has a Bachelor of Science degree in Engineering and a Bachelor of Arts degree in Cultural Studies. She is currently studying towards obtaining a Master of Science degree in Computer Science, Digital Interactive Entertainment at the University of Copenhagen, Denmark.
Here at GameAnalytics we believe that in game development, as in any other fields, knowledge is equivalent to power.
However, no matter the size and nature of different game studios, they are all united in a slight lack of such knowledge: if a game studio makes it big, it rarely knows and understands the factors that have led to its success.