• marmalade SDK analytics

    We’ve partnered with Marmalade

    We are proud to announce that we have a new dedicated SDK joining our family: Marmalade. We’ve partnered up with the great people developing the award-winning, cross-platform engine and made it so that you can now integrate GameAnalytics into your game painlessly when using Marmalade. This new partnership builds on our desire to be the […]

  • blog-cover

    5 Things Devs Need to Know: What’s going to happen in games in 2016

    In this topsy turvy industry, there’s one thing we can all be sure of: change is coming. Since the App Store first rolled out in 2008, change is pretty much all the games industry has known, though the new kids on the block don’t always end up staying around too long. One month, all the […]

  • fabric_intergation

    We’ve partnered with Fabric!

    We are thrilled to announce our partnership with Fabric, to help developers build and scale their games. Over the next few months, we’ll be working closely together with the Fabric team, to bring the power of GameAnalytics onto their platform. Our goal with partnering with Fabric is to completely streamline the work involved with building […]

  • Updated benchmarks

    Mobile Games KPI Benchmarks for July 2015

    As you may know, at the end of May we released Benchmarks, feature that helps you bring more context to your analysis by allowing you to compare your KPIs to those of 5,800 (and counting) other games tracked by GameAnalytics. As trends in the industry are constantly moving, we will be updating these numbers monthly. […]

  • Custom segments

    First look at Custom Segments

    We are truly excited to share this first beta release of Custom Segments! With Custom Segments, you’ll be able to break down your users with ease by defining per user attributes. Now you can define segments by values such as spend, demography, time played and profile the type of players active in your game. We’ve […]

  • kingdom_clicker_blog

    Building an Empire: The story of Runway’s journey with Kingdom Clicker

    It stands to reason that, long before we decided to reveal Runway to the world, we’d already begun the process of picking out partners to work with and – in the case of Kingdom Clicker from Black Bears Games – set in motion our plan of action for giving an indie game the boost it […]

  • Runway

    Runway – Prepare for take off with a new type of publisher

    There are many games in which the mantra “if at first you don’t succeed, try, try and try again” appears to have been designed into their very core. So many titles require repeated playthroughs before you can get to grips with them, the various hurdles and challenges unclear until you’ve tracked through their stages and […]

  • 700x300

    The updated GameAnalytics Android SDKs are here!

    Just like their iOS counterparts a few weeks back, our Android SDKs (native and Unity) have gotten themselves an upgrade! There are a lot of new features we are introducing with the V2 of our SDKS. Let our Senior Product Designer, Kristoffer, take you through all the goodies GameAnalytics has to offer. Update your SDK […]

  • clashofclans

    Cracking the IAP Code: The F2P secret devs don’t want to talk about

    Welcome to the magical world of mobile, where the clever boys and girls at the world’s most creative, ingenious studios have fathomed a way to make millions of dollars from games they don’t even charge a penny for consumers to download. The industry has been revolutionised, all of its problems have been solved, and Apple’s […]

  • win_oculus-rift

    Integrate the GameAnalytics SDK and compete for an Oculus Rift

    As we’re always looking for ways to spice things up, we came up with a challenge. Get your GameAnalytics-SDK-integration-skills ready and let’s go! For 72 hours, all new games that will integrate our SDK will enter the competition to win: 1 Oculus Rift or 5 hours of expert analytics consultancy The two lucky winners will […]