News

Meet us at Gamescom 2017 in Cologne!

Gamescom 2017 is at the door; from the 22nd – 26th of August we will be at the popular event in Cologne. We’re looking forward to meeting you there to share some of the cool new features we’ve been working on over the past year. Come find us at booth C-024a, in Hall 2.1 (shared […]

Construct SDK Now Available for GameAnalytics!

We’re glad to announce that we’ve just added Construct to our available SDKs, another great addition! Construct is a powerful engine for everyone, from beginners to pro game devs. This is the 17th SDK we’ve released, highlighting our goal to bring GameAnalytics to every game developer, whatever your use-case or platform of choice. The integration […]

Defold SDK Now Available for GameAnalytics!

It’s with great pleasure that we add Defold to our growing family of SDKs. Defold is a free, popular and lightweight game engine used to create awesome 2D games. This SDK release brings GameAnalytics to even more developers, giving you all the tools and data you need to improve your creation process and better understand […]

PlayMaker & GameAnalytics

GameAnalytics is Now Available for Playmaker Scripting Tools

We are happy to announce that GameAnalytics is set up to work with PlayMaker and make it as easy as possible for you to send events using the visual PlayMaker scripting tools. If you are creating your game with Unity you might have installed the Playmaker extension from the Asset Store. You can now integrate […]

Meet GameAnalytics at ChinaJoy 2017 in Shanghai!

ChinaJoy 2017 is taking place in Shanghai at the end of the month (27-29th July) and the GameAnalytics team will be present as a proud member of the Mobvista family. Come find us at booth W4, M102. ChinaJoy is one of the most important events in the digital entertainment industry and attracts more than 60,000 […]

Adobe Air

GameAnalytics Now Available for Games Built with Adobe Air

We’re pleased to announce another integration that brings GameAnalytics to even more developers. If you’re building games with the Adobe AIR runtime you can now implement our GameAnalytics SDK to understand how players interact with your game, totally free of charge. Setup is quick and simple. In less than 5 minutes you should be able to […]

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