Great Reads

data

Data Visualization in Games

Data visualization augments cognition. Data visualization provides new insights; data visualization teaches the reader. Games, at their core, are all about learning: spatial, temporal, motor, and sometimes even intellectual. You learn how to play within a game’s rule-set, and to improve you learn. Once you completely master a game to the core, it ceases to [...]

Great Reads, Guest posts
vaingloryblog

If Vainglory Doesn’t Make it, No One Will

In short: Vainglory is without a doubt the best MOBA that has or will be made for touch screen devices. It’s a giant fish in a very small pond that is the MOBA category on touchscreen devices. If the pond grows into an ocean, it’s only because of this game. Super Evil Megacorp’s (SEM) Vainglory [...]

Case Study, Design, Great Reads
Allison CC

Game analytics for everyone – and links to other great talks!

From the the 10th to the 12th of November I had the pleasure of attending the ninth annual Casual Connect Eastern Europe in Belgrade, Serbia, and the whole experience was a blast. It was the first time the conference was held in the beautiful Eastern European city. With over 1000 attendees from 51 different countries, [...]

Game Data Mining, Great Reads, Monetization
image_predictive-analytics1-700x300_copy

PvP Could Increase Your Game Revenue by 510%

The key to success and drawing revenue for any game is to be fun to play. Shocking huh? I’m sure you had already figured that out on your own. What you might not be entirely aware of is the importance engagement has over game revenue, and a simple way to improve it. A recent study [...]

Design, Great Reads, Guide, News
IMG_8317 kopi

User acquisition and future Grow perspectives – interview with Aaron Le Conte

In this interview, Aaron Le Conte, user acquisition manager in Grow, imparts some awesome wisdom about user acquisition strategies and best practices, and sheds some light on how Grow is doing and where its heading. Grow is GameAnalytic’s data driven user acquisition agency for mobile games. It has existed for half a year – and it’s growing steadily. [...]

Great Reads, User Acquisition
header

The Golden Curve: Determining Player Value in Freemium Apps

It is impossible to perfectly know the value of a user before they stop playing the game. You can only estimate it, i.e. make a statement about the probable value of a user. This is where the Golden Curve comes in, and Julian Runge tells you all about it in this article.

Great Reads, Guest posts
mmorpg_economies_researches

Economic Research on MMORPGS: A Quick Overview

Anders Drachen, Shawna Baskins and Joseph Riley take a quick look at some of the interesting research papers from the hallowed halls of academia and beyond.

Great Reads, Guest posts
Mic

GDC Vault 2014 Must Watch

Allison Bilas gives her recommendations on the must watch game analytics related talks from the GDC Vault 2014.

Great Reads

Know your players. Improve monetization. Make games people love.

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