Great Reads

Mic

GDC Vault 2014 Must Watch

Allison Bilas gives her recommendations on the must watch game analytics related talks from the GDC Vault 2014.

Great Reads
freemium_economics_cover

Freemium Economics: Commerce at a Price Point of $0

Eric Seufert on Freemium Economics: Leveraging Analytics and User Segmentation to Drive Revenue, his recently published book that covers topics ignored by many product developers, but which ultimately form the crux of the freemium model.

Great Reads, Guest posts
great_reads

10 Great Resources on Game Analytics

Anders Drachen has put together another list of great new and older resources about game analytics, monetization, prediction and design, to keep you up to date with what is happening in the field.

Great Reads
navigating_hazards_game_data

Navigating the hazards of game data

Effective data capture is vital to delivering games as a service. The trouble is how do we know what the data means? How can we be sure we are asking the right questions?

Great Reads, Guest posts
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How to use GameAnalytics to validate design decisions

We’re proud to announce that GameAnalytics has just been featured on Gamasutra in Amir Fassihi’s article on “Closing the Loop: Validating Design Decisions Using Player Data for a Platformer”. Amir is the team lead of Dead Mage, the studio behind the popular iOS game Shadowblade. Those of you who feared that tools such as GameAnalytics [...]

Great Reads, News
CCSCandy

Three Things Mobile Game Developers Can Learn From Candy Crush

Candy Crush Saga is not only a game of addiction, but one which also constantly has a lot of life lessons to teach game developers everywhere. Kelly Clay, Digital Communications Strategist at HasOffers, points out some of the teachings you shouldn’t miss in Candy Crush.

Great Reads, Guest posts
reads

Ten Reads on Game Analytics

Anders Drachen presents a mix of old and new works that will bring you up to speed in the field of game analytics and will get you familiarised with the main tricks of the trade.

Great Reads
Book stack

Getting started with analytics 4: Reading (Part 2)

If you are interested in game analytics one of the best things to do early on is to read up on what other people do. While this does not result in a plan for how to implement analytics in your game, it provides useful information guiding the design of the plan. This second post focuses on presentations, research articles and relevant material around games.

Fundamentals, Great Reads, Guide
books

Getting started with analytics 4: Reading (Part 1)

If you are interested in game analytics one of the best things to do early on is to read up on what other people do. While this does not result in a plan for how to implement analytics in your game, it provides useful information guiding the design of the plan. In this post we provide suggestions for some of the best material out there on game analytics.

Fundamentals, Great Reads, Guide
Tighten Games

Building tight games with game metrics (Part 3)

This is the third and last part of adding analytical insights to Daniel Cook’s blog post on “Building tight game systems of cause and effect”. If you missed the two first parts, you can access them through this link Part 1 and this other one Part 2 respectively.

Game Data Mining, Great Reads

Know your players. Improve monetization. Make games people love.

Analytics for Game Developers

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