Jens Peter Jensen

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A Guide to the Top Grossing Games on the AppStore (Part 1)

Some might hold the belief that making a great, well-designed and well-developed game is the way to get on the top grossing chart. That is a general misconception: it’s not about making a great game, it’s about making the right game.

Guide
Tighten Games

Building tight games with game metrics (Part 3)

This is the third and last part of adding analytical insights to Daniel Cook’s blog post on “Building tight game systems of cause and effect”. If you missed the two first parts, you can access them through this link Part 1 and this other one Part 2 respectively.

Game Data Mining, Great Reads
Tighten Games

Building tight games with game metrics (Part 2)

Two weeks ago we started “metricifying” Daniel Cook’s, Chief Creative Officer at SpryFox, blog post on “Building tight game systems of cause and effect”. This week we begin part two of this game-analytical journey.

Game Data Mining, Great Reads
Tighten Games

Building tight games with game metrics (Part 1)

In July 2012 Daniel Cook, Chief Creative Officer at SpryFox, published a blog post about making games easy to understand and play, which he called “Building tight game systems of cause and effect”. Here are a number of game metrics ideas and suggestions inspired by the techniques described in that post.

Game Data Mining, Great Reads

Know your players. Improve monetization. Make games people love.

Analytics for Game Developers

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