A Guide to the Top Grossing Games on the AppStore (Part 3)

In Part Three of the article we reach a well deserved conclusion upon the Top Grossing Games in the App store, as well as reveal which is the final dominating game type.

A Guide to the Top Grossing Games on the AppStore (Part 2)

In Part Two of the article we delve deeper into the top grossing chart, only to find out that gambling, quite an old "sport", dominates the mobile app world as it does with everything else.

Tighten Games

Building tight games with game metrics (Part 3)

This is the third and last part of adding analytical insights to Daniel Cook’s blog post on "Building tight game systems of cause and effect". If you missed the two first parts, you can access them through this link Part 1 and this other one Part 2 respectively.

Tighten Games

Building tight games with game metrics (Part 2)

Two weeks ago we started “metricifying” Daniel Cook’s, Chief Creative Officer at SpryFox, blog post on "Building tight game systems of cause and effect". This week we begin part two of this game-analytical journey.

Tighten Games

Building tight games with game metrics (Part 1)

In July 2012 Daniel Cook, Chief Creative Officer at SpryFox, published a blog post about making games easy to understand and play, which he called "Building tight game systems of cause and effect". Here are a number of game metrics ideas and suggestions inspired by the techniques described in that post.

Usability in Mobile Games: The Triumph of Bad Design?

Many successful games seem to have lately forgotten to include usability, which used to be the alpha and omega for game development, in their development process.