Anders Drachen

glitch-homepage-1680x1050_02

Visualizing Dynamic Behavior Flow

Using the MMORPG Glitch as a case example, Shawna Baskins, Joseph Riley and Anders Drachen describe the process of developing a method for generating behavioral profiles and visualizing how players over time migrate between these profiles.

Case Study, Guest posts
Glitch_Smugglers

Analysing Auctions: The Case of Glitch

Shawna Baskins, Joseph Riley and Anders Drachen analyse Glitch’s in-game economic system, concentrating on the auction house and NPC vendors.

Case Study, Guest posts
great_reads

10 Great Resources on Game Analytics

Anders Drachen has put together another list of great new and older resources about game analytics, monetization, prediction and design, to keep you up to date with what is happening in the field.

Great Reads
reads

Ten Reads on Game Analytics

Anders Drachen presents a mix of old and new works that will bring you up to speed in the field of game analytics and will get you familiarised with the main tricks of the trade.

Great Reads
transformers

Balance and Flow Maps

Anders Drachen brings Sean Houghton on the GameAnalytics blog to share some of his experiences with taking heatmaps to the next level by investigating balance maps in Transformers: War for Cybertron.

Guest posts
TRUnderworld

Playstyle and Progression

In this post Anders Drachen introduces some of the main challenges of finding patterns in how games are played and in how play styles change across levels. He also showcases some new research results which were obtained through a thorough analysis of Tomb Raider: Underworld.

Game Data Mining, Methods
wow

Fun Facts about World of Warcraft Character Names

Anders Drachen reports from one of those rare events where a piece of analytics work was done purely to satisfy the curiosity of those involved, but ended up revealing surprising patterns about how we as players name our characters.

Game Data Mining
Book stack

Getting started with analytics 4: Reading (Part 2)

If you are interested in game analytics one of the best things to do early on is to read up on what other people do. While this does not result in a plan for how to implement analytics in your game, it provides useful information guiding the design of the plan. This second post focuses on presentations, research articles and relevant material around games.

Fundamentals, Great Reads, Guide
books

Getting started with analytics 4: Reading (Part 1)

If you are interested in game analytics one of the best things to do early on is to read up on what other people do. While this does not result in a plan for how to implement analytics in your game, it provides useful information guiding the design of the plan. In this post we provide suggestions for some of the best material out there on game analytics.

Fundamentals, Great Reads, Guide

The Chaos Factor: The Biggest Challenge for Game Analytics?

How do you generate order from chaos? This is fundamentally the challenge game analysts face when given the task of making sense of some of the most complex information systems in the world: Massively Multi-Player Online Games. In this post we broach the topic of game balance in MMOGs and why making it perfect is so hard.

Methods

Know your players. Improve monetization. Make games people love.

Analytics for Game Developers

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